Copenhagen Institute of Interaction DesignIndia

Disrupting, Engaging

Concept / Student


Nandita Nina Shenoy


Loss of biodiversity due to climate change and human impact is a serious topic with dire implications but it’s hard to comprehend the magnitude of the problem as we are physically disconnected.
The Anthropocene epoch is an unofficial unit of geologic time, used to describe the most recent period in Earth’s history when human activity started to have a significant impact on the planet’s climate and ecosystems. ‘AnthropoScene’ is an interactive installation inspired by it’s namesake. It is educational – highlighting the loss of wildlife, and includes elements of tangible play while retaining the seriousness of the issue.
People can interact with the installation by placing an animal token in the centre of the board, which triggers a screen with information about that endangered animal. All of the creatures are on a spectrum of ‘vulnerable’ to ‘facing extinction’ (IUCN RedList).
The smaller tokens range from systemic changes (eg. offer alternate jobs/training to poachers) to individual changes (eg. check consumer products for squalene before purchasing) that need to be made in order to conserve the particular animal. The visitors can then place tokens by trial and error to find out which ones are relevant to each animal (If the token placeholder lights up, then it’s the right token). After they have successfully matched the tokens, they will be presented with a QR code to download a widget. This acts like a tamagotchi of sorts and occasionally suggests all the simple things they can do at a personal level to help these animals.

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