Future Supa is a digitally enhanced, physical dramatic child’s play space set in the year 2080. This individual capstone project was co-designed with food supply chain stakeholders using the artificial intelligence system DALL-E 2. Future Supa provoked visitors to the Queensland University of Technology Graduate Design Exhibition to consider current and future food production challenges as we attempt to feed a growing population. The contrastingly playful and unsettling experience encouraged visitors to consider the question: In the face of a shifting climate, how can we grow more food with less land, less water and less inputs?
Interviews were conducted with 11 stakeholders along the food supply chain including growers, agronomists, food technologists, supermarket staff and consumers.
It was discovered that whilst there’s a growing understanding that food production systems need to change, growers and the agriculture industry often aren’t consulted in the design, ideation or development of ag-tech or implementing systems change. The pressure for growers to adopt sustainable practices is not coupled with the support or understanding of the complexities that surround making these changes.
Producers feel that the crops they grow and practices they implement are dictated by consumer purchasing choices and willingness to pay for goods. Consumers feel that sustainable food production and variety of produce available is the responsibility of growers and beyond their control.
There is an opportunity to engage both consumers and growers in the realisation that redesigning food and fibre production systems requires ideation, input and collaboration from all actors within the system. Showcasing growers’ voices and inviting growers and consumers to engage in a playful re-imagining of food systems could afford a richer, more ethical and sustainable future of farming.
Future Supa demonstrates one possible re-imagining approach. Each stakeholder took part in a guided co-design session using the artificial intelligence DALLE-2 to iterate through images of possible future foods they had imagined. After selecting their preferred food and discussing the factors they imagined shaping it, I physically made the foods using felt to stock the play set with. The interviews were further synthesised and used to create other props for the space including a laser cut checkout, eftpos and a physical picture book.
Each prop had QR codes affixed. Visitors to the exhibition explored the play set, scanning QR codes that led to the fictitious online supermarket Future Supa where they could listen to provocative snippets of stakeholder interviews on the future of food production.
Future Supa has demonstrated impact, winning four of the available seven awards at the QUT Graduate Design Awards Night. The project deserves to win the award for its contribution to the field of Interaction Design; exploring a new digitally enabled co-design method using emerging artificial intelligence technologies that affords the creation of high fidelity visual aids without the pressure or anxiety of traditional co-design outputs, such as sketching or collage, that are perceived as requiring artistic ability. It also demonstrates a tangible method for communicating research findings in an engaging way; reaching an audience outside of academia.