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Alvio

Disrupting
Empowering
Optimizing
No items found.
2015
United States
No items found.
No items found.

Team

Bezalel Arkush – Founder and CEO, Qol; Corey Wilson-Wirth – Business Development and Regulations, Qol; Ehud Tal – Creative, Qol; Tamir Rosenblum – Head of Products, Qol; Angela Wen – Senior Visual Designer; Chelsea McLemore – Senior Experience Strategist, Insights & Planning; Chloe Gottlieb – SVP, Executive Creative Director; Christian Butte – Creative Director; Christiana Kallery – Copy Director; Eric Freitag – Group Director, Product Innovation; Jonathan Bradley – Program Director, R/GA Accelerator; Lauren Von Dehsen – Interaction Design Director; Nick Coronges – VP, R/GA and Technology Partner, R/GA Ventures; Richard Ting – EVP, Global Executive Creative Director, MSP; Stephen Plumlee – Global Chief Operating Office; Sam Keene – Senior Software Engineer; Virgilio Santos – Creative Director; Wade Convay – VP, ECD, Product Innovation

Company | Institution

R/GA

Category

Concept

Type

Professional

Project description

Introducing Alvio, a breathing trainer that acts like a game controller. But instead of using your thumbs, you control the game with your breath. Alvio tracks your progress while you play. And because it’s fun, kids keep playing, and getting healthier. Inhaling and exhaling moves characters up and down to hit targets.

Introducing Alvio, a breathing trainer that acts like a game controller. But instead of using your thumbs, you control the game with your breath. Alvio tracks your progress while you play. And because it’s fun, kids keep playing, and getting healthier. Inhaling and exhaling moves characters up and down to hit targets. Other games measure how hard you can exhale—an important indicator of the seriousness of your condition. Parents can see their kids’ progress, and get notified if their condition changes. Alvio is partnering with some of the top hospitals in the US, to make their games even more useful.

Introducing Alvio, a breathing trainer that acts like a game controller. But instead of using your thumbs, you control the game with your breath. Alvio tracks your progress while you play. And because it’s fun, kids keep playing, and getting healthier. Inhaling and exhaling moves characters up and down to hit targets. Other games measure how hard you can exhale—an important indicator of the seriousness of your condition. Parents can see their kids’ progress, and get notified if their condition changes. Alvio is partnering with some of the top hospitals in the US, to make their games even more useful.

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