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People’s Choice voting open!

The Interaction Awards are all about celebrating excellence in design across the world. Our international jury is charged with selecting the finalists and winners in each of our six categories, but there is a single opportunity for you — as a member of our IxDA community — to select the People’s Choice Award. Voting is open through the 5 May!
This year there are 68 projects from 14 countries to choose from and they cover the gamut in scale — you’ll find student projects, independent concepts, agency work and enterprise solutions with global adoption. The project with the most votes wins and will be announced along with other winners at the Interaction Awards ceremony in New York on 6 May.
How to Vote
It’s simple and only takes a few minutes.
- Review this year’s shortlist.
- Find the project of your choice.
- Vote! Click on the ‘Vote’ button at the top.
- Share with friends, family, and colleagues! The more votes you get, the better your chances.
Voting Rules
- All shortlisted projects are eligible for People’s Choice.
- You may vote multiple times, but only once per day.
- Voting officially ends at 11:59 pm (Pacific Standard Time) on 5 May.
Make your voice heard and vote today!


Discover our 2023 Interaction Awards shortlist!

After an intense sprint by our Community Peer Review Panel, we’re proud to share the 2023 Interaction Awards shortlist!
Everyone who submitted projects contributed to this diverse body of work. With submissions from more than 20 countries, this year’s shortlist of 68 projects includes first-time appearances from student teams all the way through to enterprise-level projects with global adoption. Introduced in 2021, the indie/non-profit category represented almost 10% of the 2023 submissions.
The domains covered by this year’s list hint at areas of focus from the last two years — empowering users to manage data, make sustainable decisions, increase accessibility, and the role that AI may play across several sectors. The audiences these projects aim to help and empower range from the young to old, from the social to the introverted, and from the comfortable to those who need comfort.
CONNECTING:
Facilitating communication between people and communities
- Beppi, National College of Art and Design, Ireland, Student, Concept
- DOLL-SITTER, Hunan University, China, Student, Concept
- Talktrack: Interactive recordings in Miro, Miro, Germany, In-house/Agency, Production
- Orlando International Airport: Terminal C, Gentilhomme, Canada, In-house/Agency, Production
- Halo – The Power to See Sound, Massachusetts Institute of Technology, United States, Student, Concept
- Oasis, KTH Royal Institute of Technology, Sweden, Student, Concept
- Everwhite, Hongik University, Korea, Student, Concept
- The Colour of Resilience, Made by Many, United Kingdom, In-house/Agency, Production
- Campfire – Let’s build remote stories together, School of Visual Arts, United States, Student, Concept
- Ai.Sell, School of Visual Arts, United States, Student, Concept
- PlantC App, Yanming Chen, United States, In-house/Agency, Concept
DISRUPTING:
Capturing attention, creating delight, and delivering meaning
- CBDCs for SDGs, The Oslo School of Architecture and Design, Norway, Student, Concept
- Connected AEDs and the future of Emergency Response, NewDealDesign, United States, In-house/Agency, Production
- HP Flow 2.0, HP Inc., United States, Enterprise, Production
- IBM Watson Orchestrate, IBM, United States, Enterprise, Production
- Carbon Insights: Empowering consumers to make more sustainable decisions, Rabobank, Netherlands, Enterprise, Production
- The digital as technique, Oslo School of Architecture and Design, Norway, Student, Concept
- FiDO / enhancing trust between driver and AI system in semi-autonomous vehicles, Umeå Institute of Design, Sweden, Student, Concept
- Orbit — An Easier, Cheaper, & Greener Way of Parenting, Carnegie Mellon University, United States, Student, Concept
- Cisco Meraki and DesignMap Envision the Future of Network Management, Cisco Meraki & DesignMap, United States, In-house/Agency, Production
- Farewell Smartphone — Extend the service life of smartphones, HSLU Lucerne University of Applied Sciences and Arts, Switzerland, Student, Concept
- How does the Roomba really feel about dog shit?!, Chris Butler, United States, Indie/Nonprofit, Concept
- The Me In Me, New York University, United States, Student, Concept
EMPOWERING:
Enabling people to go beyond their limits
- Equimetrics V-PRO – Smarter Equine Monitoring, Frontend.com, Ireland, In-house/Agency, Production
- GoHome, The One Academy Kuala Lumpur, Malaysia, Student, Concept
- Engaging men for better family health outcomes, Dalberg, India, In-house/Agency, Production
- SlowMo – a digitally supported therapy service for people with distressing psychosis, Special Projects, United Kingdom, In-house/Agency, Concept
- Jammies: Musical Instruments designed for People Living With Dementia, Imperial College London, United Kingdom, Student, Concept
- KARE MCM, Inition Inc., Korea, In-house/Agency, Production
- Kheti — Full Stack Credit Solution for Small Farmers, National Institute of Design, Ahmedabad, India, Student, Concept
- TactorBots: A Haptic Design Toolkit for Exploration of Emotional Robotic Touch, THING Lab, ATLAS Institute, University of Colorado Boulder, United States, Student, Concept
- PrivateHood – Protecting Users’ Online Privacy on Social Media, School of Visual Arts, United States, Student, Concept
- Koi- empowering kids with diabetes, Umeå University, Sweden, Student, Concept
- Starbucks Pro Design System, Tactile, United States, In-house/Agency, Production
- Teng Hok Gong AR, The One Academy, Malaysia, Student, Concept
ENGAGING:
Encouraging self-expression and/or creativity
- Smart Baseball Stadium UX/UI, INITION Inc., Korea, In-house/Agency, Production
- Artium — Immersive, Extended Reality in Art Museums, Carnegie Mellon University, United States, Student, Concept
- Heal Tutu—A family interactive product that educates about emergency prevention, Hunan University, China, Student, Concept
- Little Signals, Google LLC, United States, Enterprise, Concept
- Sculpture of the Other Side, George Brown College, Canada, Student, Concept
- Alta Quanto: Design for disaster preparedness, Imperial College London, United Kingdom, Student, Concept
- Decreasing data demand – materialising online behavior for a sustainable digital future, Technical University of Delft, Netherlands, Student, Concept
- Giving a Voice to Puppeted Walk-Around Characters, Beaudry Interactive, LLC, United States, In-house/Agency, Production
- HSBC Accessibility Hub, HSBC, United Kingdom, Enterprise, Production
- NVISION: A Carnegie Museum of Natural History Experience, Carnegie Mellon University, United States, Student, Concept
- XUESHI, Hunan University, China, Student, Concept
- Halo – The Power to See Sound, Massachusetts Institute of Technology, United States, Student, Concept
EXPRESSING:
Re-imagining completely an existing product or service by creating new behaviors, usages, or markets
- Mood Board Search – Enabling AI-powered Creative Expression, Nord Projects, United Kingdom, In-house/Agency, Production
- PIIQ, Copenhagen Institute of Interaction Design, India, Student, Concept
- Ling: Providing equity learning sources and emotional support for Chinese international students, United States, Indie / Nonprofit, Concept
- Future Supa: Interactive Speculative Design, Queensland University of Technology, Australia, Student, Production
- Data Epics Studio Tilt, Design Research Studio at University of Washington, United States, Indie / Nonprofit, Concept
- Braided Lamp, Parsons School of Design, United States, Student, Concept
- Card79 / Kintsugi Upgrades, Card79, United States, In-house/Agency, Concept
- Making Material You, Google, United States, Enterprise, Production
- Speculation about future of the healthcare for parenthood, Halmstad University, Sweden, Student, Concept
OPTIMIZING:
Making daily activities more efficient
- Ollie | Smart Voice Assistant for Pittsburgh Regional Transit, Carnegie Mellon University, United States Student, Concept
- IBM Cloud Pak for Watson AIOps, IBM, United States, Enterprise, Production
- Augment AI Assistant, Augment AI Corp., United States, Enterprise Production
- GardenSpace with Eden, University of Cincinnati, United States, Student, Concept
- Google Assistant on the Pixel Watch, Google, United States, Enterprise, Production
- Kitchen Display System (KDS), Compass Digital, Canada, In-house/Agency Production
- Annalise Enterprise, Annalise-AI Pty Ltd, Australia, In-house/Agency Production
- The Sound of Safety – Philips 2021 alarm sounds, Philips, Netherlands, In-house/Agency Production
- Farewell Smartphone – Extend the service life of smartphones, Lucerne University of Applied Sciences and Arts, Switzerland, Student, Concept
- ADT +, ADT, United States, Enterprise, Production
- Whome: Finding new homes for pre-loved items, Indiana University Bloomington, United States, Student, Concept
- FiDO / enhancing trust between driver and AI system in semi-autonomous vehicles, Umeå Institute of Design, Sweden, Student, Concept
The 2023 finalists will be announced at Interaction 23 in Zürich, Switzerland. People’s Choice voting opens on Monday, 13 February.


Meet our jury: Carien Moolman

Carien is Digital Product Design Lead at Neurozone ®, an organization on a mission to see human beings build their collective resilience and reach their greatest potential. She works with experienced neuroscientists who have developed a dynamic, analytical model of resilience based on real-world data, neurology, and the latest in neuroscientific research. It allows them to assess individuals and teams and reveal which aspects of their lives they might pay attention to, to see the greatest impact on their resilience. Carien strives to make this user journey as engaging as possible.
Having spent many years as a UX Designer, Researcher, and CX Consultant in several industries and contexts, including antenna design (Carien’s roots are in Electronic and Microwave Engineering), marketing, banking and investment, e-commerce, healthcare, back-office enterprise software, and mining, she has had the opportunity to work with talented product professionals and to experiment with a number of different product design methods – from JTBD to Design Thinking, to Human-Centred Design. She feels privileged to have spent many, many hours observing diverse people interacting with a variety of digital products.
Recently, she has become concerned about the harm – present and potential future, intended and unintended – being done by technology. She wants to see kindness prioritized in product design: not only towards end-users and their communities but also within the product design community. She is a mother of two small children and sees the potential of digital to shape a kinder, stronger, more resourceful generation.
The 2023 Interaction Awards jury is composed of six international representatives led by our jury Chair, Cynthia Savard Saucier. Watch this space as we introduce them individually over the next two weeks.


Meet our jury: Buzz Usborne

The newest member of our 2023 Awards jury is Buzz Usborne from Australia.
Buzz is a product designer and design coach, currently Principal Designer at Buildkite, a remote-first software company. Previously he’s led teams at Help Scout, Atlassian, Campaign Monitor, Skype, and a handful of design agencies, including his own startup.
Originally from the UK, Buzz was a competitive sailor before turning to design — and today lives by the coast in rural New South Wales with his lovely wife and two young boys.
The 2023 Interaction Awards jury is composed of six international representatives led by our jury Chair, Cynthia Savard Saucier. Watch this space as we introduce them individually over the next weeks.


Meet our jury: Carine Lallemand

While our Community Peer Review panel is busy completing their work to select this year’s shortlist, we thought we’d introduce you to the members of our international jury who will select this year’s finalists and winners. Meet Carine Lallemand from Eindhoven, Netherlands.
Carine Lallemand is Assistant Professor in Experience Design at the University of Luxembourg and the Industrial Design Department at the Eindhoven University of Technology (Netherlands). She has a background in Psychology and Human Computer Interaction. Her research activities are mainly focused on experience design and evaluation methods, as well as designerly ways to trigger behavior change. Relying on aesthetics of interaction principles and the use of data as creative material, Carine mentors students to design innovative interactive artifacts. She is the author of a textbook on UX methods, currently used in more than 100 curriculums in 6 French-speaking countries. She is also a passionate advocate for academia-industry relationships.
Carine is no stranger to the IxDA community. She was previously a member of the Program team for Interaction 18.
The 2023 Interaction Awards jury is composed of six international representatives led by our jury Chair, Cynthia Savard Saucier. Watch this space as we introduce them individually over the next two weeks.


Thank you! Now our work begins.

You’ve submitted entries from more than 20 countries. We wish you all good luck!
The top three categories for this year’s submissions are Empowering, Engaging, and Disrupting. Entries represent the cross-section of our industry: 26% from Agency/In-house businesses, 16% from Enterprise, 9% from Indie/Non-profit organizations, and 49% from students.
This week our Peer Review process begins. Our Community Review Panel includes 75 IxDA community members. Together this group represents 43 countries. It may be our most global Peer Review Panel yet. While some have been part of previous Peer Review Panels, more than 90% are offering their skills for the first time.
During Peer Review, each submission receives at least two independent reviews. It’s this process that makes the Interaction Awards distinct from other programs: the voice of the global practitioner community is at the foundation of curating the winners.
Our shortlist will be announced on 10 February. Watch this space for news!
Once we have our shortlist, entries move on to the second phase of judging. A diverse and accomplished international jury, led by this year’s chair Cynthia Savard Saucier, selects our Finalists and Winners, along with these special recognition awards — Best Student, Best Concept, Best in Show, and Future Voice. Our People’s Choice Award is selected through public voting from the 2023 Shortlist.
This year’s winners will be revealed on 6 May at an in-person ceremony in New York. The ceremony will also be streamed for our community to watch around the globe.