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Tactopus

Empowering
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2018
India
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Team

Chandni Rajendran, M.Des, IDC, IIT Bombay, Project guide: Prof. Venkatesh Rajamanickam, IDC, IIT Bombay, Contributors: Sanket Pai, IDC, IIT Bombay, ASV Arun Balaji, IDC, IIT Bombay, Gary Mendonca, Don Bosco Institute of Technology, Mumbai, Amey More, Don Bosco Institute of Technology, Mumbai, Rohan Ingale, Don Bosco Institute of Technology, Mumbai, Varsha Venkatesh, Kendriya Vidyalaya IIT

Company | Institution

IDC,IIT Bombay

Category

Concept

Type

Student

Project description

Education for children with visual impairment has always been more expensive than for sighted children. Two primary reasons are scarcity of special educators and affordable tactile learning material. Of the 19 million children with visual impairment, 90% live in low income settings and are trapped in a cycle of poverty due to limited access to education, and consequently, employment opportunities.

Education for children with visual impairment has always been more expensive than for sighted children. Two primary reasons are scarcity of special educators and affordable tactile learning material. Of the 19 million children with visual impairment, 90% live in low income settings and are trapped in a cycle of poverty due to limited access to education, and consequently, employment opportunities.

We attempt to address this problem by creating an independent learning device for blind children. We use an inexpensive webcam camera to make tactile learning material interactive. As a child explores tactile graphics using their fingers, the device provides appropriate audio labels and guidance. Additionally, we have designed games and activities that involve tangible (and reusable) play elements which make learning enjoyable and engaging for young blind children.

Tactopus tries to level the playing field for blind children by making more content accessible to them and making the learning process enjoyable at the same time.

Education for children with visual impairment has always been more expensive than for sighted children. Two primary reasons are scarcity of special educators and affordable tactile learning material. Of the 19 million children with visual impairment, 90% live in low income settings and are trapped in a cycle of poverty due to limited access to education, and consequently, employment opportunities.

We attempt to address this problem by creating an independent learning device for blind children. We use an inexpensive webcam camera to make tactile learning material interactive. As a child explores tactile graphics using their fingers, the device provides appropriate audio labels and guidance. Additionally, we have designed games and activities that involve tangible (and reusable) play elements which make learning enjoyable and engaging for young blind children.

Tactopus tries to level the playing field for blind children by making more content accessible to them and making the learning process enjoyable at the same time.

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